Overview

Name Description Image

PiecesArrival

The PiecesArrival creates objects packed with pieces that will be handled by the other objects spread through the model, during simulation.

Buffer

The buffers queues boxes, and may or may not generate an initial stock.

Floor

The floor works as a region indicator of the factory floor, highlighting where forklifts can move around and where machines must be stationed.

Machine4B

The Machine4B is a simple machine, made to process whole boxes of Lean Board Game items.

PackingMachine

The family of packing machines presents some interchancheable behavior, such as unpacking, processing products or packages, and packing them. They may or may not inspect flowitems by the end of processing.

Machine5B

The Machine5B of double packing, unpacks two boxes at once, processing and assembling the final product, releasing a full pack or individual pieces. It may or may not inspect flowitems by the end of processing.

Bench

The inspection Bench is a visual resource dedicated to inspecting products.

Administration

The Administration is a purely visual resource.

Maintenance

The Maintenance is a purely visual resource.

Tools Room

The Tools Room is a purely visual resource.

PiecesArrival

The PiecesArrival object creates the flowitems necessary for simulation. Through the arrivals table, it is possible to set the sequence of items, of a certain type, and a time interval between these arrivals. This is where the settings of how many pieces per box will be created lies.

PiecesArrival

source

Custom Triggers

The PiecesArrival Object has the following custom triggers:

Name Description
onCreate Fires when a box is created using the PiecesArrival, which fired the trigger.
onSend Fires when a box is sent.

Buffer

The Buffer objects represent a queue. They may generate an initial stock, using their arrivals table, within it is possible to determine how many boxes of certain types will be created. It is also possible to set the quantity of pieces per box created by this object.

Buffer

buffer

Custom Triggers

The Buffer object presents the following triggers:

Name Description
onStartSimulation Fires on simulation start.
onReset Fires when a model is reset.

Floor

The Floor object is a purely visual resource, which limits the regions for stabilished movement and model building rules. The gray regions allow for Machines, Buffers and Operators to be created, regions in yellow allow for the Forklifts to move around.

Floor

floor

Custom Triggers

The Floor object presents the following triggers:

Name Description
onDraw Fires when visual resources are updated.

Machine4B

The basic machine Machine4B presents a dynamic setup time, that alters its value based on a change between the type of item being processed. This setup time is customizable and can be turned off completely.

Machine4B

Machine4B

Custom Triggers

The Machine4B object presents the following triggers:

Name Description
OnCreate Fires when a Machine4B is created on the model.
OnReceive Fires when the machine receives a flowitem.
OnReset Fires when the model is reset.
OnSend Fires when the machine releases a flowitem.
OnTimerEvent Fires when a machine event is created.

PackingMachine

This family of objects has choices of shapes on a pop-out menu. It is possible to combine different patterns of behavior such as unpacking, packing, processing and inspection, to compose a custom line of processing. These machines inherit behaviors from the basic machine and improves them.

PackingMachine

packingmachine

Custom Triggers

The PackingMachine object presents the following triggers

Name Description
OnCreate Fires when a PackingMachine is created in the model.
OnReceive Fires when a PackingMachine receives a FlowItem.
OnReset Fires when the model is reset.
OnSend Fires when the machine releases a flowitem.
OnTimerEvent Fires when a machine event is created.

Machine5B

The double packing machine (Machine5B) unpacks two boxes at once, simultaniously, assembling a complete product from 2 individual pieces, then releasing the item. It may of may not pack and/or inspect flowitems.

Machine5B

DoublePack

Custom Triggers

The Machine5B object presents the following triggers

Name Description
OnCreate Fires when a Machine5B is created in the model.
OnReceive Fires when a Machine5B receives a FlowItem.
OnSend Fires when the machine releases a flowitem.
OnTimerEvent Fires when a machine event is created.

3D Objects

The inspection Bench, the Administration, the Maintenance and the Tools Room are all purely visual resources that help the imersion of the Lean Board Game experience.

The Bench specifically, is destination of operators who realize inspection, depending on the inspection time of the machine over the Inpsection Bench.

Bench

Bench

Administration

Administration

Maintenance

Maintenance

ToolsRoom

ToolsRoom